Monthly Archives: June 2014

Four more Final Final Fantasy Monsters

medusa-beadsprite final-fantasy-seahag-final-fantasy-beadsprite final-fantasy-iguana-beadsprite final-fantasy-greyshark-perlerHere are four more monsters from Final Fantasy 1. I’m getting super close to finishing up all the monsters for the final project of all monsters, bosses, and heroes. Once I am done, it will be over 200 individual pieces I am creating for a mural, and it’s shaping up to be pretty kick ass.

Kid Icarus Reaper Beadsprite

kid_icarus_reaper-beadsprite kid_icarus_reaper-perlerAfter I made the series of Battletoads sprites, I was catching up on some other sprites I have been wanting to make, and the Reaper from Kid Icarus stood out. I like the surprised expression version of this sprite because it reminded me of the surprised Battletoad, and it’s so comical to see such a grim reaper lose his composure.

Some of the other Kid Icarus beadsprites, but I think it would be more fun to seek out other “shocked” video game sprites first, and have a whole series of them. Can you think of any others that I should include?

Batttletoads Beadsprites

battletoad-pimple-beadsprite battletoad-kick-beadsprite battletoad-surf-beadsprite battletoad-pimple-surprised-beadsprite Battletoads was both one of the best, and one of the most difficult games for the NES. The rocket scooter and rocket surfboard levels were the bane of many gamers existence in the early 90’s. The combat was solid, and varied, though, and different from everything else at the time. I wish they would have been able to do more with this IP besides the mostly lame SNES follow-ups.

I made this series of sprites to enter in a competition over at the /beadsprites subreddit and thought I would post it on here as well. I still might make some of the enemies from the game as well as other frames of combat animations; these were really fun to make.